// . '|| '|| .'|. . '|| '||
// .||. .... || ... || ... .... ... ... . .... ... .. .||. .... || ... ... || ...
// || '' .|| ||' || ||' || '|. | || || '' .|| ||' '' || .| '' || || || ||' ||
// || .|' || || | || | '|.| |'' .|' || || || || || || || || |
// '|.' '|..'|' '|...' '|...' '| '||||. '|..'|' .||. .||. .. '|...' .||. '|..'|. '|...'
// .. | .|....' ''
// ''
// Tabby's Ultimate Gameinfo.txt, mount paths for all games (assuming they are all in the same drive as your H++)
// You are free to use the gameinfo.txt for all reasons permitted by Valve's Terms or wherever you upload your content.
//
// You can and should comment out the games that you dont want to mount if they are installed.
// Download links:
// tabbygarf.club/gameinfo.txt
// https://gamebanana.com/scripts/11704
"GameInfo"
{
game "HALF-LIFE 2"
title "HALF-LIFE'"
type singleplayer_only
supportsvr 1
FileSystem
{
SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// First, mount all user customizations. This will search for VPKs and subfolders
// and mount them in alphabetical order. The easiest way to distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod, just drop it in this
// folder.
//
// Note that this folder is scanned only when the game is booted.
game+mod hl2/custom/*
// We search VPK files before ordinary folders, because most files will be found in
// VPK and we can avoid making thousands of file system calls to attempt to open files
// in folders where they don't exist. (Searching a VPK is much faster than making an operating
// system call.)
game_lv hl2/hl2_lv.vpk
game+mod hl2/hl2_sound_vo_english.vpk
game+mod hl2/hl2_pak.vpk
game |all_source_engine_paths|hl2/hl2_textures.vpk
game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform |all_source_engine_paths|platform/platform_misc.vpk
// Now search loose files. We'll set the directory containing the gameinfo.txt file
// as the first "mod" search path (after any user customizations). This is also the one
// that's used when writing to the "mod" path.
mod+mod_write+default_write_path |gameinfo_path|.
// Add the HL2 directory as a game search path. This is also where where writes
// to the "game" path go.
game+game_write hl2
// Where the game's binaries are
gamebin hl2/bin
// Last, mount in shared HL2 loose files
game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform
// Source games content
game "|all_source_engine_paths|../GarrysMod/garrysmod/garrysmod.vpk"
game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_pak.vpk"
game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_pak.vpk"
game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_pak.vpk"
game "|all_source_engine_paths|../Half-Life 2 Deathmatch/hl2mp/hl2mp_pak.vpk"
// Counter Strike: Source Content (Needed for TTT Mapping !)
game "|all_source_engine_paths|../Counter-Strike Source/cstrike/cstrike_pak.vpk"
// Team Fortress 2 Content
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_textures_dir.vpk"
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_misc_dir.vpk"
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_vo_english.vpk"
game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_misc_dir.vpk"
// Left 4 Dead content - potentially buggy
game "|all_source_engine_paths|../left 4 dead/left4dead/pak01_dir.vpk"
game "|all_source_engine_paths|../left 4 dead/left4dead_dlc3/pak01_dir.vpk"
game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2/pak01_dir.vpk"
game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2_dlc1/pak01_dir.vpk"
game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2_dlc2/pak01_dir.vpk"
game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2_dlc3/pak01_dir.vpk"
game "|all_source_engine_paths|../Left 4 Dead 2/update/pak01_dir.vpk"
// Black Mesa content - potentially buggy
game "|all_source_engine_paths|../Black Mesa/bms/bms_materials.vpk"
game "|all_source_engine_paths|../Black Mesa/bms/bms_models.vpk"
game "|all_source_engine_paths|../Black Mesa/bms/bms_sound_vo_english.vpk"
game "|all_source_engine_paths|../Black Mesa/bms/bms_sounds_misc.vpk"
game "|all_source_engine_paths|../Black Mesa/bms/bms_textures.vpk"
// Portal content - potentially buggy
game "|all_source_engine_paths|../Portal/portal/portal_pak.vpk"
game "|all_source_engine_paths|../Portal 2/portal2/pak01_dir.vpk"
game "|all_source_engine_paths|../Portal 2/portal2_dlc1/pak01_dir.vpk"
game "|all_source_engine_paths|../Portal 2/portal2_dlc2/pak01_dir.vpk"
game "|all_source_engine_paths|../Portal Stories Mel/portal_stories/pak01_dir.vpk"
// Other
game "|all_source_engine_paths|../Day of Defeat Source\dod/dod_pak.vpk"
game "|all_source_engine_paths|../infra/infra/pak01.vpk"
game "|all_source_engine_paths|../Counter-Strike Global Offensive/csgo/pak01_dir.vpk"
game "|all_source_engine_paths|../Fistful of Frags/fof/fof_dir.vpk"
}
}
}