// . '|| '|| .'|. . '|| '|| // .||. .... || ... || ... .... ... ... . .... ... .. .||. .... || ... ... || ... // || '' .|| ||' || ||' || '|. | || || '' .|| ||' '' || .| '' || || || ||' || // || .|' || || | || | '|.| |'' .|' || || || || || || || || | // '|.' '|..'|' '|...' '|...' '| '||||. '|..'|' .||. .||. .. '|...' .||. '|..'|. '|...' // .. | .|....' '' // '' // Tabby's Ultimate Gameinfo.txt, mount paths for all games (assuming they are all in the same drive as your H++) // You are free to use the gameinfo.txt for all reasons permitted by Valve's Terms or wherever you upload your content. // // You can and should comment out the games that you dont want to mount if they are installed. // Download links: // tabbygarf.club/gameinfo.txt // https://gamebanana.com/scripts/11704 "GameInfo" { game "HALF-LIFE 2" title "HALF-LIFE'" type singleplayer_only supportsvr 1 FileSystem { SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2). // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in \bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { // First, mount all user customizations. This will search for VPKs and subfolders // and mount them in alphabetical order. The easiest way to distribute a mod is to // pack up the custom content into a VPK. To "install" a mod, just drop it in this // folder. // // Note that this folder is scanned only when the game is booted. game+mod hl2/custom/* // We search VPK files before ordinary folders, because most files will be found in // VPK and we can avoid making thousands of file system calls to attempt to open files // in folders where they don't exist. (Searching a VPK is much faster than making an operating // system call.) game_lv hl2/hl2_lv.vpk game+mod hl2/hl2_sound_vo_english.vpk game+mod hl2/hl2_pak.vpk game |all_source_engine_paths|hl2/hl2_textures.vpk game |all_source_engine_paths|hl2/hl2_sound_misc.vpk game |all_source_engine_paths|hl2/hl2_misc.vpk platform |all_source_engine_paths|platform/platform_misc.vpk // Now search loose files. We'll set the directory containing the gameinfo.txt file // as the first "mod" search path (after any user customizations). This is also the one // that's used when writing to the "mod" path. mod+mod_write+default_write_path |gameinfo_path|. // Add the HL2 directory as a game search path. This is also where where writes // to the "game" path go. game+game_write hl2 // Where the game's binaries are gamebin hl2/bin // Last, mount in shared HL2 loose files game |all_source_engine_paths|hl2 platform |all_source_engine_paths|platform // Source games content game "|all_source_engine_paths|../GarrysMod/garrysmod/garrysmod.vpk" game "|all_source_engine_paths|../Half-Life 2/episodic/ep1_pak.vpk" game "|all_source_engine_paths|../Half-Life 2/ep2/ep2_pak.vpk" game "|all_source_engine_paths|../Half-Life 2/lostcoast/lostcoast_pak.vpk" game "|all_source_engine_paths|../Half-Life 2 Deathmatch/hl2mp/hl2mp_pak.vpk" // Counter Strike: Source Content (Needed for TTT Mapping !) game "|all_source_engine_paths|../Counter-Strike Source/cstrike/cstrike_pak.vpk" // Team Fortress 2 Content game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_textures_dir.vpk" game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_misc_dir.vpk" game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_vo_english.vpk" game "|all_source_engine_paths|../Team Fortress 2/tf/tf2_sound_misc_dir.vpk" // Left 4 Dead content - potentially buggy game "|all_source_engine_paths|../left 4 dead/left4dead/pak01_dir.vpk" game "|all_source_engine_paths|../left 4 dead/left4dead_dlc3/pak01_dir.vpk" game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2/pak01_dir.vpk" game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2_dlc1/pak01_dir.vpk" game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2_dlc2/pak01_dir.vpk" game "|all_source_engine_paths|../Left 4 Dead 2/left4dead2_dlc3/pak01_dir.vpk" game "|all_source_engine_paths|../Left 4 Dead 2/update/pak01_dir.vpk" // Black Mesa content - potentially buggy game "|all_source_engine_paths|../Black Mesa/bms/bms_materials.vpk" game "|all_source_engine_paths|../Black Mesa/bms/bms_models.vpk" game "|all_source_engine_paths|../Black Mesa/bms/bms_sound_vo_english.vpk" game "|all_source_engine_paths|../Black Mesa/bms/bms_sounds_misc.vpk" game "|all_source_engine_paths|../Black Mesa/bms/bms_textures.vpk" // Portal content - potentially buggy game "|all_source_engine_paths|../Portal/portal/portal_pak.vpk" game "|all_source_engine_paths|../Portal 2/portal2/pak01_dir.vpk" game "|all_source_engine_paths|../Portal 2/portal2_dlc1/pak01_dir.vpk" game "|all_source_engine_paths|../Portal 2/portal2_dlc2/pak01_dir.vpk" game "|all_source_engine_paths|../Portal Stories Mel/portal_stories/pak01_dir.vpk" // Other game "|all_source_engine_paths|../Day of Defeat Source\dod/dod_pak.vpk" game "|all_source_engine_paths|../infra/infra/pak01.vpk" game "|all_source_engine_paths|../Counter-Strike Global Offensive/csgo/pak01_dir.vpk" game "|all_source_engine_paths|../Fistful of Frags/fof/fof_dir.vpk" } } }